Python 实现自动井字游戏使用随机数

原文:https://www . geesforgeks . org/python-实现-自动-TIC-tac-toe-game-使用-随机数/

井字游戏是一个非常受欢迎的游戏,所以让我们使用 Python 实现一个自动井字游戏。

游戏由程序自动进行,因此不需要用户输入。尽管如此,开发一款自动游戏还是很有意思的。让我们看看如何做到这一点。

numpyrandom Python 库用来构建这个游戏。代码没有要求用户在板上做标记,而是在板上随机选择一个位置并做上标记。除非玩家赢了,否则它会在每次回合后显示棋盘。如果游戏得到平局,那么它返回-1。

说明: play_game()是主要功能,执行以下任务:

  • 调用 create_board()创建一个 9×9 的板,并用 0 初始化。
  • 对于每个玩家(1 或 2),调用 random_place()函数随机选择棋盘上的一个位置,并用玩家编号标记该位置。
  • 每次移动后打印电路板。
  • 每次移动后评估棋盘,检查一行、一列或一条对角线是否有相同的玩家编号。如果是,显示获胜者姓名。如果 9 次移动后没有赢家,则显示-1。

以下是上述游戏的代码:

# Tic-Tac-Toe Program using
# random number in Python

# importing all necessary libraries
import numpy as np
import random
from time import sleep

# Creates an empty board
def create_board():
    return(np.array([[0, 0, 0],
                     [0, 0, 0],
                     [0, 0, 0]]))

# Check for empty places on board
def possibilities(board):
    l = []

    for i in range(len(board)):
        for j in range(len(board)):

            if board[i][j] == 0:
                l.append((i, j))
    return(l)

# Select a random place for the player
def random_place(board, player):
    selection = possibilities(board)
    current_loc = random.choice(selection)
    board[current_loc] = player
    return(board)

# Checks whether the player has three 
# of their marks in a horizontal row
def row_win(board, player):
    for x in range(len(board)):
        win = True

        for y in range(len(board)):
            if board[x, y] != player:
                win = False
                continue

        if win == True:
            return(win)
    return(win)

# Checks whether the player has three
# of their marks in a vertical row
def col_win(board, player):
    for x in range(len(board)):
        win = True

        for y in range(len(board)):
            if board[y][x] != player:
                win = False
                continue

        if win == True:
            return(win)
    return(win)

# Checks whether the player has three
# of their marks in a diagonal row
def diag_win(board, player):
    win = True
    y = 0
    for x in range(len(board)):
        if board[x, x] != player:
            win = False
    if win:
        return win
    win = True
    if win:
        for x in range(len(board)):
            y = len(board) - 1 - x
            if board[x, y] != player:
                win = False
    return win

# Evaluates whether there is
# a winner or a tie 
def evaluate(board):
    winner = 0

    for player in [1, 2]:
        if (row_win(board, player) or
            col_win(board,player) or 
            diag_win(board,player)):

            winner = player

    if np.all(board != 0) and winner == 0:
        winner = -1
    return winner

# Main function to start the game
def play_game():
    board, winner, counter = create_board(), 0, 1
    print(board)
    sleep(2)

    while winner == 0:
        for player in [1, 2]:
            board = random_place(board, player)
            print("Board after " + str(counter) + " move")
            print(board)
            sleep(2)
            counter += 1
            winner = evaluate(board)
            if winner != 0:
                break
    return(winner)

# Driver Code
print("Winner is: " + str(play_game()))

输出:

[[0 0 0]
 [0 0 0]
 [0 0 0]]
Board after 1 move
[[0 0 0]
 [0 0 0]
 [1 0 0]]
Board after 2 move
[[0 0 0]
 [0 2 0]
 [1 0 0]]
Board after 3 move
[[0 1 0]
 [0 2 0]
 [1 0 0]]
Board after 4 move
[[0 1 0]
 [2 2 0]
 [1 0 0]]
Board after 5 move
[[1 1 0]
 [2 2 0]
 [1 0 0]]
Board after 6 move
[[1 1 0]
 [2 2 0]
 [1 2 0]]
Board after 7 move
[[1 1 0]
 [2 2 0]
 [1 2 1]]
Board after 8 move
[[1 1 0]
 [2 2 2]
 [1 2 1]]
Winner is: 2