如何在 PyGame 中使用鼠标缩放和旋转图像?
原文:https://www . geeksforgeeks . org/如何使用鼠标来缩放和旋转 pygame 中的图像/
在本文中,我们将讨论如何在 Pygame 中使用鼠标变换图像(即缩放和旋转图像)。
方法
第一步:首先导入库 Pygame 和数学。
import pygame
import math
from pygame.locals import *
第二步:现在,把我们想在游戏中使用的颜色作为输入。
color_1 = #RGB value of color 1
color_2 = #RGB value of color 2
color_n = #RGB value of color n
步骤 3: 然后,初始化构造函数
pygame.init()
第四步:设置你的 GUI 游戏的尺寸。
w, h = #Width dimension, #Height dimension
screen = pygame.display.set_mode((w, h))
第五步:设置运行游戏的运行值,即可以移动的角度。
running = True
angle = 0
scale = 1
第六步:接下来,把我们想用鼠标移动的图像作为输入
img_logo = pygame.image.load('#Enter the image url')
img_logo.convert()
第七步:在图像周围画一个边框。
rect_logo = img_logo.get_rect()
pygame.draw.rect(img_logo, color_1, rect_logo, 1)
第八步:定位 GUI 游戏的中心,得到鼠标的位置。
center = w//2, h//2
mouse = pygame.mouse.get_pos()
步骤 9: 将图像存储在一个新的变量中,并在图像周围构建一个矩形。
img = img_logo
rect = img.get_rect()
rect.center = center
第十步:设置你希望你的应用在运行状态下要做的事情。
while running:
for event in pygame.event.get():
- 步骤 10.1: 一旦 app 处于运行状态,如果用户想退出,就让其退出。
if event.type == QUIT:
running = False
- 步骤 10.2: 在用户不想退出的情况下,设置图像应该旋转到什么角度。
if event.type == KEYDOWN:
if event.key == K_ra:
if event.mod & KMOD_SHIFT:
# angle at which it should move left
angle -=
else:
# angle at which it should move right
angle +=
- 步骤 10.3: 此外,设置图像大小应该以什么比例减小或增大。
elif event.key == K_sa:
if event.mod & KMOD_SHIFT:
scale /= #scale at which the image size should decrease
else:
scale *= #scale at which the image size should increase
- 步骤 10.4: 设置图像将旋转或调整大小的坐标、角度和比例。
elif event.type == MOUSEMOTION:
- 步骤 10.4.1: 将事件的当前位置存储在新变量中。
mouse = event.pos
- 步骤 10.4.2: 借助鼠标变量和图像中心定位笛卡尔坐标,旋转图像..
x = mouse[0] - center[0]
y = mouse[1] - center[1]
- 第 10.4.3 步:进一步借助公式√x 2 +y 2 计算两点(0,0)和(x,y)之间的距离
d = math.sqrt(x ** 2 + y ** 2)
- 步骤 10.4.4: 现在,使用 Python 方法 math.atan2() 计算图像应该旋转的角度(以度为单位),该方法以弧度为单位返回 y/x 的反正切。
angle = math.degrees(-math.atan2(y, x))
- 步骤 10.4.5: 使用函数 abs 计算图像大小应该减小或增大哪个比例,该函数返回数字的大小。
scale = abs(5 * d / w)
- 步骤 10.4.6: 使用旋转缩放功能计算运行状态下图像的更新位置,旋转缩放功能是一种组合的缩放和旋转变换。
img = pygame.transform.rotozoom(img_logo, angle, scale)
- 步骤 10.4.7: 围绕更新后的图像构建矩形
rect = img.get_rect()
rect.center = center
步骤 11: 接下来需要设置屏幕颜色和屏幕上的图像。
screen.fill(color_3)
screen.blit(img, rect)
第 12 步:稍后,画出 长方形线条和 圆圈 ,这将有助于移动图像。
pygame.draw.rect(screen, color_2, rect, #thickness of rectangle)
pygame.draw.line(screen, color_3, center, mouse, #Thickness of line)
pygame.draw.circle(screen, color_1, center, #radius of circle, #thickness of circumference)
pygame.draw.circle(screen, color_2, mouse, #radius of circle, #thickness of circumference)
*步骤 13:* 此外,更新在 GUI 游戏中所做的更改。
pygame.display.update()
*第 14 步:*最后退出 GUI 游戏。
pygame.quit()
下面是实现。
计算机编程语言
# Python program to transform the
# image with the mouse
#Import the libraries pygame and math
import pygame
import math
from pygame.locals import *
# Take colors input
RED = (255, 0, 0)
BLACK = (0, 0, 0)
YELLOW = (255, 255, 0)
#Construct the GUI game
pygame.init()
#Set dimensions of game GUI
w, h = 600, 440
screen = pygame.display.set_mode((w, h))
# Set running, angle and scale values
running = True
angle = 0
scale = 1
# Take image as input
img_logo = pygame.image.load('gfg_image.jpg')
img_logo.convert()
# Draw a rectangle around the image
rect_logo = img_logo.get_rect()
pygame.draw.rect(img_logo, RED, rect_logo, 1)
# Set the center and mouse position
center = w//2, h//2
mouse = pygame.mouse.get_pos()
#Store the image in a new variable
#Construct the rectangle around image
img = img_logo
rect = img.get_rect()
rect.center = center
# Setting what happens when game is
# in running state
while running:
for event in pygame.event.get():
# Close if the user quits the game
if event.type == QUIT:
running = False
# Set at which angle the image will
# move left or right
if event.type == KEYDOWN:
if event.key == K_ra:
if event.mod & KMOD_SHIFT:
angle -= 5
else:
angle += 5
# Set at what ratio the image will
# decrease or increase
elif event.key == K_sa:
if event.mod & KMOD_SHIFT:
scale /= 1.5
else:
scale *= 1.5
# Move the image with the specified coordinates,
# angle and scale
elif event.type == MOUSEMOTION:
mouse = event.pos
x = mouse[0] - center[0]
y = mouse[1] - center[1]
d = math.sqrt(x ** 2 + y ** 2)
angle = math.degrees(-math.atan2(y, x))
scale = abs(5 * d / w)
img = pygame.transform.rotozoom(img_logo, angle, scale)
rect = img.get_rect()
rect.center = center
# Set screen color and image on screen
screen.fill(YELLOW)
screen.blit(img, rect)
# Draw the rectangle, line and circle through
# which image can be transformed
pygame.draw.rect(screen, BLACK, rect, 3)
pygame.draw.line(screen, RED, center, mouse, 2)
pygame.draw.circle(screen, RED, center, 6, 1)
pygame.draw.circle(screen, BLACK, mouse, 6, 2)
# Update the GUI game
pygame.display.update()
# Quit the GUI game
pygame.quit()
*输出:*
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