求给定 3 个顶点的矩形第四个顶点的坐标
原文:https://www . geeksforgeeks . org/find-给定三个顶点的矩形的第四个顶点的坐标/
给定一个 N * M 网格。它正好包含三个' 和每隔一个细胞是一个' '其中“”表示矩形的顶点。任务是找到第四个(缺失的)顶点的坐标(基于 1 的索引)。 举例:
输入:网格[][] = {"。", ".."、“…”} 输出: 2 3 (1,1)、(1,3)和(2,1)是矩形的给定坐标,其中(2,3)是缺失的坐标。 输入:网格[][] = {"。", ".. } 输出: 2 1
方法:通过迭代给定的网格,找到 3 个顶点的坐标。因为矩形由 2 个 X 坐标、2 个 Y 坐标和 4 个顶点组成,所以每个 X 坐标和 Y 坐标应该正好出现两次。我们可以计算每个 X 和 Y 坐标在 3 个给定顶点中出现的次数,第 4 个顶点的坐标只出现一次。 以下是上述办法的实施情况:
C++
// C++ implementation of the approach
#include <bits/stdc++.h>
using namespace std;
// Function that return the coordinates
// of the fourth vertex of the rectangle
pair<int, int> findFourthVertex(int n, int m, string s[])
{
unordered_map<int, int> row, col;
for (int i = 0; i < n; i++)
for (int j = 0; j < m; j++)
// Save the coordinates of the given
// vertices of the rectangle
if (s[i][j] == '*') {
row[i]++;
col[j]++;
}
int x, y;
for (auto tm : row)
if (tm.second == 1)
x = tm.first;
for (auto tm : col)
if (tm.second == 1)
y = tm.first;
// 1-based indexing
return make_pair(x + 1, y + 1);
}
// Driver code
int main()
{
string s[] = { "*.*", "*..", "..." };
int n = sizeof(s) / sizeof(s[0]);
int m = s[0].length();
auto rs = findFourthVertex(n, m, s);
cout << rs.first << " " << rs.second;
}
Java 语言(一种计算机语言,尤用于创建网站)
// Java implementation of the approach
import java.util.HashMap;
import java.util.Map;
class GfG
{
// Function that return the coordinates
// of the fourth vertex of the rectangle
static Pair<Integer, Integer> findFourthVertex(int n,
int m, String s[])
{
HashMap<Integer, Integer> row = new HashMap<>();
HashMap<Integer, Integer> col = new HashMap<>();
for (int i = 0; i < n; i++)
{
for (int j = 0; j < m; j++)
{
// Save the coordinates of the given
// vertices of the rectangle
if (s[i].charAt(j) == '*')
{
if (row.containsKey(i))
{
row.put(i, row.get(i) + 1);
}
else
{
row.put(i, 1);
}
if (col.containsKey(j))
{
col.put(j, col.get(j) + 1);
}
else
{
col.put(j, 1);
}
}
}
}
int x = 0, y = 0;
for (Map.Entry<Integer, Integer> entry : row.entrySet())
{
if (entry.getValue() == 1)
x = entry.getKey();
}
for (Map.Entry<Integer, Integer> entry : col.entrySet())
{
if (entry.getValue() == 1)
y = entry.getKey();
}
// 1-based indexing
Pair<Integer, Integer> ans = new Pair<>(x + 1, y + 1);
return ans;
}
// Driver Code
public static void main(String []args)
{
String s[] = { "*.*", "*..", "..." };
int n = s.length;
int m = s[0].length();
Pair<Integer, Integer> rs = findFourthVertex(n, m, s);
System.out.println(rs.first + " " + rs.second);
}
}
class Pair<A, B>
{
A first;
B second;
public Pair(A first, B second)
{
this.first = first;
this.second = second;
}
}
// This code is contributed by Rituraj Jain
Python 3
# Python3 implementation of the approach
# Function that return the coordinates
# of the fourth vertex of the rectangle
def findFourthVertex(n, m, s) :
row = dict.fromkeys(range(n), 0)
col = dict.fromkeys(range(m), 0)
for i in range(n) :
for j in range(m) :
# Save the coordinates of the given
# vertices of the rectangle
if (s[i][j] == '*') :
row[i] += 1;
col[j] += 1;
for keys,values in row.items() :
if (values == 1) :
x = keys;
for keys,values in col.items() :
if (values == 1) :
y = keys;
# 1-based indexing
return (x + 1, y + 1) ;
# Driver code
if __name__ == "__main__" :
s = [ "*.*", "*..", "..." ]
n = len(s);
m = len(s[0]);
rs = findFourthVertex(n, m, s);
print(rs[0], rs[1])
# This code is contributed by Ryuga
C
// C# implementation of the approach
using System;
using System.Collections.Generic;
class GfG
{
// Function that return the coordinates
// of the fourth vertex of the rectangle
static Pair<int, int> findFourthVertex(int n,
int m, String []s)
{
Dictionary<int, int> row = new Dictionary<int, int>();
Dictionary<int, int> col = new Dictionary<int, int>();
for (int i = 0; i < n; i++)
{
for (int j = 0; j < m; j++)
{
// Save the coordinates of the given
// vertices of the rectangle
if (s[i][j] == '*')
{
if (row.ContainsKey(i))
{
row[i] = row[i] + 1;
}
else
{
row.Add(i, 1);
}
if (col.ContainsKey(j))
{
col[j] = col[j] + 1;
}
else
{
col.Add(j, 1);
}
}
}
}
int x = 0, y = 0;
foreach(KeyValuePair<int, int> entry in row)
{
if (entry.Value == 1)
x = entry.Key;
}
foreach(KeyValuePair<int, int> entry in col)
{
if (entry.Value == 1)
y = entry.Key;
}
// 1-based indexing
Pair<int, int> ans = new Pair<int, int>(x + 1, y + 1);
return ans;
}
// Driver Code
public static void Main(String []args)
{
String []s = { "*.*", "*..", "..." };
int n = s.Length;
int m = s[0].Length;
Pair<int, int> rs = findFourthVertex(n, m, s);
Console.WriteLine(rs.first + " " + rs.second);
}
}
class Pair<A, B>
{
public A first;
public B second;
public Pair(A first, B second)
{
this.first = first;
this.second = second;
}
}
// This code is contributed by 29AjayKumar
java 描述语言
<script>
// Javascript implementation of the approach
// Function that return the coordinates
// of the fourth vertex of the rectangle
function findFourthVertex(n, m, s)
{
var row = new Map(), col = new Map();
for (var i = 0; i < n; i++)
for (var j = 0; j < m; j++)
// Save the coordinates of the given
// vertices of the rectangle
if (s[i][j] == '*') {
if(row.has(i))
row.set(i, row.get(i)+1)
else
row.set(i, 1)
if(col.has(j))
col.set(j, col.get(j)+1)
else
col.set(j, 1)
}
var x, y;
row.forEach((value, key) => {
if (value == 1)
x = key;
});
col.forEach((value, key) => {
if (value == 1)
y = key;
});
// 1-based indexing
return [x + 1, y + 1];
}
// Driver code
var s = ["*.*", "*..", "..." ];
var n = s.length;
var m = s[0].length;
var rs = findFourthVertex(n, m, s);
document.write( rs[0] + " " + rs[1]);
// This code is contributed by famously.
</script>
Output:
2 3
时间复杂度:O(N * M) T3】辅助空间: O(N + M)
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