使用 n 边正多边形的 3 个顶点形成的给定角度的出现次数
原文:https://www . geeksforgeeks . org/给定角度正多边形使用 3 个顶点形成的出现次数/
给定一个 n 边正多边形和一个角度θ,任务是在一个顶点标记为 A 1 、A 2 、…、A n 的正 n 边形(有 n 个顶点的正多边形)中找到角度(A i 、A j 、A k ) = θ ( i < j < k)的出现次数。 示例:
Input: n = 4, ang = 90
Output: 4
Input: n = 6, ang = 50
Output: 0
进场:
- 首先我们检查这样一个角度是否存在。
- 考虑顶点为 x 、 y 和 z ,要寻找的角度为 xyz。
- x 与 y 之间的边数为 a ,而 y 与 z 之间的边数为 b 。
- 然后∠XYZ = 180 –( 180 *(a+b))/n。
- 因此≈XYZ * n(mod 180)= 0。
- 接下来我们需要找到这些角度的计数。
- 由于多边形是规则的,我们只需要计算一个顶点的角度,就可以直接将结果乘以 n(顶点的数量)。
- 在每个顶点处,可以在 n-1-freq 次处找到角度,其中 freq = (n*ang)/180 并描绘了创建所需角度后剩余的边数,即 z 和 x 之间的边数
以下是上述方法的实现:
C++
// C++ implementation of the approach
#include <bits/stdc++.h>
using namespace std;
// Function that calculates occurrences
// of given angle that can be created
// using any 3 sides
int solve(int ang, int n)
{
// Maximum angle in a regular n-gon
// is equal to the interior angle
// If the given angle
// is greater than the interior angle
// then the given angle cannot be created
if ((ang * n) > (180 * (n - 2))) {
return 0;
}
// The given angle times n should be divisible
// by 180 else it cannot be created
else if ((ang * n) % 180 != 0) {
return 0;
}
// Initialise answer
int ans = 1;
// Calculate the frequency
// of given angle for each vertex
int freq = (ang * n) / 180;
// Multiply answer by frequency.
ans = ans * (n - 1 - freq);
// Multiply answer by the number of vertices.
ans = ans * n;
return ans;
}
// Driver code
int main()
{
int ang = 90, n = 4;
cout << solve(ang, n);
return 0;
}
Java 语言(一种计算机语言,尤用于创建网站)
// Java implementation of the approach
class GFG
{
// Function that calculates occurrences
// of given angle that can be created
// using any 3 sides
static int solve(int ang, int n)
{
// Maximum angle in a regular n-gon
// is equal to the interior angle
// If the given angle
// is greater than the interior angle
// then the given angle cannot be created
if ((ang * n) > (180 * (n - 2)))
{
return 0;
}
// The given angle times n should be divisible
// by 180 else it cannot be created
else if ((ang * n) % 180 != 0)
{
return 0;
}
// Initialise answer
int ans = 1;
// Calculate the frequency
// of given angle for each vertex
int freq = (ang * n) / 180;
// Multiply answer by frequency.
ans = ans * (n - 1 - freq);
// Multiply answer by the number of vertices.
ans = ans * n;
return ans;
}
// Driver code
public static void main (String[] args)
{
int ang = 90, n = 4;
System.out.println(solve(ang, n));
}
}
// This code is contributed by Rajput-Ji
Python 3
# Python3 implementation of the approach
# Function that calculates occurrences
# of given angle that can be created
# using any 3 sides
def solve(ang, n):
# Maximum angle in a regular n-gon
# is equal to the interior angle
# If the given angle
# is greater than the interior angle
# then the given angle cannot be created
if ((ang * n) > (180 * (n - 2))):
return 0
# The given angle times n should be divisible
# by 180 else it cannot be created
elif ((ang * n) % 180 != 0):
return 0
# Initialise answer
ans = 1
# Calculate the frequency
# of given angle for each vertex
freq = (ang * n) // 180
# Multiply answer by frequency.
ans = ans * (n - 1 - freq)
# Multiply answer by the number of vertices.
ans = ans * n
return ans
# Driver code
ang = 90
n = 4
print(solve(ang, n))
# This code is contributed by Mohit Kumar
C
// C# implementation of the approach
using System;
class GFG
{
// Function that calculates occurrences
// of given angle that can be created
// using any 3 sides
static int solve(int ang, int n)
{
// Maximum angle in a regular n-gon
// is equal to the interior angle
// If the given angle
// is greater than the interior angle
// then the given angle cannot be created
if ((ang * n) > (180 * (n - 2)))
{
return 0;
}
// The given angle times n should be divisible
// by 180 else it cannot be created
else if ((ang * n) % 180 != 0)
{
return 0;
}
// Initialise answer
int ans = 1;
// Calculate the frequency
// of given angle for each vertex
int freq = (ang * n) / 180;
// Multiply answer by frequency.
ans = ans * (n - 1 - freq);
// Multiply answer by the
// number of vertices.
ans = ans * n;
return ans;
}
// Driver code
public static void Main (String[] args)
{
int ang = 90, n = 4;
Console.WriteLine(solve(ang, n));
}
}
// This code is contributed by Princi Singh
java 描述语言
<script>
// JavaScript implementation of the approach
// Function that calculates occurrences
// of given angle that can be created
// using any 3 sides
function solve(ang , n)
{
// Maximum angle in a regular n-gon
// is equal to the interior angle
// If the given angle
// is greater than the interior angle
// then the given angle cannot be created
if ((ang * n) > (180 * (n - 2)))
{
return 0;
}
// The given angle times n should be divisible
// by 180 else it cannot be created
else if ((ang * n) % 180 != 0)
{
return 0;
}
// Initialise answer
var ans = 1;
// Calculate the frequency
// of given angle for each vertex
var freq = (ang * n) / 180;
// Multiply answer by frequency.
ans = ans * (n - 1 - freq);
// Multiply answer by the number of vertices.
ans = ans * n;
return ans;
}
// Driver code
var ang = 90, n = 4;
document.write(solve(ang, n));
// This code contributed by shikhasingrajput
</script>
Output:
4
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