Python |在 PyGame 窗口上绘制不同的形状
原文:https://www . geesforgeks . org/python-drawing-异状-on-pygame-window/
Pygame
是一套跨平台的 Python 模块,专为编写视频游戏而设计。它包括设计用于 Python 编程语言的计算机图形和声音库。现在,这取决于开发者的想象力或必要性,他/她想使用这个工具包开发什么类型的游戏。
命令安装 pygame :
pip install pygame
在pygame
窗口显示图像有四个基本步骤:
- 使用 pygame 的
display.set_mode()
方法创建显示表面对象。 - 使用 pygame 显示表面对象的
fill()
方法,用白色完全填充表面对象。 - 使用 pygame 的
Primitive Drawing Functions
在表面物体上绘制不同的形状。 - 使用 pygame 的
display.update()
方法在 pygame 窗口显示显示面对象。
下面是实现:
# import pygame module in this program
import pygame
# activate the pygame library .
# initiate pygame and give permission
# to use pygame's functionality.
pygame.init()
# define the RGB value
# for white, green,
# blue, black, red
# colour respectively.
white = (255, 255, 255)
green = (0, 255, 0)
blue = (0, 0, 128)
black = (0, 0, 0)
red = (255, 0, 0)
# assigning values to X and Y variable
X = 400
Y = 400
# create the display surface object
# of specific dimension..e(X,Y).
display_surface = pygame.display.set_mode((X, Y ))
# set the pygame window name
pygame.display.set_caption('Drawing')
# completely fill the surface object
# with white colour
display_surface.fill(white)
# draw a polygon using draw.polygon()
# method of pygame.
# pygame.draw.polygon(surface, color, pointlist, thickness)
# thickness of line parameter is optional.
pygame.draw.polygon(display_surface, blue,
[(146, 0), (291, 106),
(236, 277), (56, 277), (0, 106)])
# draw a line using draw.line()
# method of pygame.
# pygame.draw.line(surface, color,
# start point, end point, thickness)
pygame.draw.line(display_surface, green,
(60, 300), (120, 300), 4)
# draw a circle using draw.circle()
# method of pygame.
# pygame.draw.circle(surface, color,
# center point, radius, thickness)
pygame.draw.circle(display_surface,
green, (300, 50), 20, 0)
# draw a ellipse using draw.ellipse()
# method of pygame.
# pygame.draw.ellipse(surface, color,
# bounding rectangle, thickness)
pygame.draw.ellipse(display_surface, black,
(300, 250, 40, 80), 1)
# draw a rectangle using draw.rect()
# method of pygame.
# pygame.draw.rect(surface, color,
# rectangle tuple, thickness)
# thickness of line parameter is optional.
pygame.draw.rect(display_surface, black,
(150, 300, 100, 50))
# infinite loop
while True :
# iterate over the list of Event objects
# that was returned by pygame.event.get() method.
for event in pygame.event.get() :
# if event object type is QUIT
# then quitting the pygame
# and program both.
if event.type == pygame.QUIT :
# deactivates the pygame library
pygame.quit()
# quit the program.
quit()
# Draws the surface object to the screen.
pygame.display.update()
输出:
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